Dawn [Inferno] // Luke fon Fabre ([personal profile] heliokleptic) wrote2011-12-01 02:45 pm
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Skill Six - First Tier AD Skills

Okay, I am TOO LAZY to figure out which of these Dawn would actually have access to based on his stats. However it doesn't really matter because a bunch don't apply because he is either not a caster, or this isn't really an RPG.

What is really AMOUNTS TO is he is overall more efficient in battle: he blocks more damage, takes less, does more, is more agile, less likely to be staggered or have his guard broken, and recovers faster from anything that gets him off guard. He combos much more efficiently and can really wail on someone now.

Abilities pertaining to artes still don't work because he doesn't have those back yet.

Backstep - Take a backstep with Square + L Stick Back.

Recovering - When knocked away, press Square to recover and keep from being knocked down.

Critical Guard - Advance forward and reduce physical damage to 1/4th with Square + L Stick Forward.

Magic Guard - Do a guard that reduces magic damage to 1/2 with Square + L Stick Down.
(Note that this is inferior to "Suigojin" in that it only blocks magic damage and does nothing for physical damage; however, unlike Suigojin it doesn't cost any TP.)

Overlimit - With the Overlimit Gauge full, press R2 to engage Overlimit.

Taunt - When the Overlimit Gauge is not full, press R2 to do a taunt motion to fill the Overlimit Gauge some.

Special - During Overlimit hold O during a high level Strike Arte to perform a Mystic Arte.

Efficient - Reduce the damage prorating done for normal attacks to 10%.

Power Charge - While standing still, hold the L Stick down to raise physical attack power for 20 seconds. (Despite the skill description, you can actually also do it while free running, if you just run downwards.)

Critical - Increases the chance of doing a Critical attack.

Faint - Increases the chance of dizzying the enemy with physical attacks.

Combo Plus - Increases the number of chainable O attacks by one.

Combo Plus 2 - Increases the number of chainable O attacks by another one.

Combo Plus 3 - Increases the number of chainable O attacks by another one.

Combo Plus 4 - Increases the number of chainable O attacks by another one.

Passive Safe - Reduces additional damage taken from being knocked back.

Will Guard - Reduces damage taken while guarding by an additional 10%.

Back Guard - Even attacks from behind do not trigger Guard Break easily.

Invalid Attack - When receiving physical damage, have a chance of not being staggered.

Immunity - Reduce the chance of getting a status effect.

Endurence - Reduce stagger time by 1/12th of a second when getting hit.

Magic Critical - When casting a spell, make critical damage possible.

End Lucky - When casting a spell, have a chance of 75% shortened recovery time post-casting.

Magic Faint - Increase the chance of dizzying the enemy with magic attacks.

Spell Lucky - When casting a spell, have a chance of reducing TP Usage by 1/8th.

Speed Spell - Reduce casting time.

Magic Charge - When standing still, hold the L Stick Down to raise magic attack power for 20 seconds. (Despite the skill description, you can actually also do it while free running, if you just run downwards.)

Invalid Magic - When receiving magic damage, have a chance of not staggering.

Resist - Reduce the chance of getting a status change.

Unelemental - Have a chance of reducing elemental damage by 1/2.

Magic Will Guard - Reduce the damage taken during magic guard by an additional 10%.

Effective - Increases the effect of status change buffs.

Life Up - Have a chance of increasing Max HP after a battle. (Gained max HP is 0.5% of current max HP.)

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